About 'Temple World'

By Lewey Geselowitz

Enter an experience of Spiritual Objectivism as a 5-fold KalaCharka temple design, with Zelda inspired mobile touch gameplay.

Also see the Sprial Grid narrative role playing game which is exploring conversational quest mechanics, while this experience is focused on interactive contemplation.

Design

This is an interactive temple meant to express the experience and ideas of Spiritual Objectivism but strongly draws on many lineages, notable the both eastern and western mystical and rational learnings.

Central Temple
- KalaChakra Floor Software Temple Gameplay Notes
1 Body Simulation Spatial Navigation See Zelda Tears of the Kingdom
2 Speech Scene Graph Object Manipulation See Shuzzle
3 Mind Methods Bot Interaction See Hitman Go
4 Wisdom Profiling Momemtum Gliding Avatar moves instead of object
5 Bliss Flow Metadata Navigation See menu systems
Environment Directions
Dir Element Height Notes Gameplay
UP Meta 161 The starry firmament Menu system floats about
NE Water 0 Sense of distance Water vehicles
E White Yoga of awaking Block puzzles
SE Fire 80 Sun rise, sense of heating Vehicle puzzles
S Blue Shamistic tree of life Climbing puzzles
SW Earth 100 Sun set, sense of cooling Automation puzzles
W Red Tree of knowledge Bot puzzles
NW Wind 60 Sense of change Manufacturing puzzles
N Yellow Nordic archtypes Flow art puzzles
DOWN Rising -61 Manifestation menu below Projects plans onto flat ground
Controls
Touch Buttons Usage Notes Gameplay
SE RS Look Rotate camera look direction
NE RS+RT Focus/Use Zoom in and/or target (bow pull) Slows time
NE Button RB Map/Menu Shifts to metalogical controls Stops time
SW LS Move Move avatar in direction
NW LS+LT Glide / Rotate Move faster, or rotate object if focused Certain object move avatar instead of being moved
NW Button LB Items/Build Manifestation menu below Stops time
Systems